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Month: July 2017

Quilko's Song

Talked about Playtest

By Gracie Everything has changed. We’re no longer doing the beacon and the berries. We’re now working with a planet. Doris created an entirely new narrative that’s absolutely lovely and wonderful. WE’RE GONNA HAVE TO Read more…

By Deep Games Lab, 2 years ago July 28, 2017
Quilko's Song

Aha! moments

By Doris Rusch Doing a playtest is a bit like inviting an audience to an open-heart surgery. It is messy, what the audience gets to experience might appall them, and most importantly, it won’t look Read more…

By Deep Games Lab, 2 years ago July 25, 2017
Quilko's Song

Share that ART

By Gracie Felt good to meet up again and to share my art! We spent today talking a lot about how we wanted to go about the playtest and what was necessary for it. I Read more…

By Deep Games Lab, 2 years ago July 14, 2017
Quilko's Song

Balancing all aspects

By Don I really think that sleep is an important part of game design. If you don’t get an ample amount of sleep you can’t perform most tasks asked of you in the allotted time Read more…

By Deep Games Lab, 2 years ago July 12, 2017
Quilko's Song

Pretty positive person

By Charles Feller Today marked the commencement of my quest to be more positive about stuff, and by extension, more pleasant to work with. I’m actually a pretty positive person, I just exude pure unbridled Read more…

By Deep Games Lab, 2 years ago July 7, 2017

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