The Deep Games Lab Team
Led by creative director Doris C. Rusch and comprised of DePaul undergrad and grad students as well as recent alumni and a colorful group of individuals from a variety of backgrounds, the Deep Games Laboratory team is dedicated to the creation of personally and socially meaningful, transformative projects. We emphasize aesthetic and conceptual coherence across every game aspect, leveraging narrative elements, game mechanics, systems-, level-, and sound design, voice acting as well as art to produce emotionally resonating experiences that are bigger than the sum of their parts. As a team, we do not solely concentrate on the end-result, crunching towards a “ship date”, but also on the journey: we mentor each other, seek exchange with experts outside the lab, collaborate, strive to learn, grow, expand our minds, empower our players, build community, push the medium, and have fun. We are family. We play. We make Deep Games.
Doris C. Rusch
Doris C. Rusch is a game designer, researcher, play aficionado and holds a position as assistant professor for game design at DePaul University in Chicago where she founded the Deep Games Lab. Before that she did post doctoral work at GAMBIT Game Lab, MIT, and Vienna University of Technology (Austria). Rusch’s work is focused on the theory and practice of game design, particularly in regard to games that model the “human experience”, create empathy and can be used for mental health activism. She was the lead designer and vision holder of award winning and featured projects such as “Zombie Yoga” for Kinect, “Elude”, a metaphorical game on depression, and “Akrasia”, a game that models addiction. Having completed studies in Literature, Philosophy, Comparative Media Studies and English at Vienna University, she received her Ph.D. in Applied Linguistics and Interactive Systems in 2004.