By Gracie

The trains were all out of whack today because of an accident at the Fullerton stop they had to investigate. It all ended up working out but that had me and Edgar a bit out of sorts. ANYWAYS I think this was our longest meeting to date, lasting from 10am to 2pm. Alex had to leave first, then Edgar, then Dan, and then Don. This left Jasmine, Charles, and me. We all got weird by the end. We ran through so many ideas and brainstormed for WAY too long, all of us being a bit burnt out by the end. Jaz, Charlie and I were all standing at the board furiously writing on it and throwing a toy antelope around by the end, and I think we came up with something.

I’ve yet to decide if the something is good since I can’t really judge it correctly at the moment. I’ll see how I feel about it tomorrow morning. It was a great meeting and I’m glad we got somewhere. Despite the hard work, confusion, and frustration game design brings, I absolutely love the attitude of never giving up. We all stayed for as long as we could attempting to come up with the answer for a problem that doesn’t have a for sure answer. When I stood up and started wildly waving my arms around and doing dumb voices, no one sat there saying I was stupid, they sat there contemplating whatever I had just shared, explaining what they liked or didn’t like, and built off of it. Creativity really flowed today! I’m not sure if it flowed in the right direction but it definitely flowed somewhere.


Leave a Reply

Your email address will not be published. Required fields are marked *

Related Posts

Uncategorized

Deep Games lab feature on abc7 Chicago

A nice little piece by Jesse Kirsch showcasing the work we’re doing at Deep Games lab. Shout out to Anuradha Rana, who co-directed the For the Records project with me and our awesome students and Read more…

Uncategorized

Soteria VR wins Audience Choice Award at Stanford Brainstorm lab

Audience Choice Award at Stanford Brainstorm Lab Great news: we – that is Doris C. Rusch from DePaul University and Susan Rivers, iThrive Games, won the Audience Choice award at the Stanford Brainstorm Virtual and Read more…

Quilko's Song

Goodbye Act 3!

By Gracie Our meeting yesterday was pretty good! We talked through a lot of ideas on how to change Quilko’s Song to make sure the metaphors makes sense and the scope is possible. Doris and Read more…